Anti Aircraft Gun C# Scripting
By James Arndt, Dec 1 2016 07:38PM
I started back in September, prototyping code for working anti-aircraft guns that shoot around the player while the level progresses. I already had the player controls, weapon systems, health systems, and level scrolling system from previous projects. I need to work out AI pattern system, a culling system, a more extendable weapon upgrade system, weapon and health pickups/upgrades. In this video I walk through a bit of the logic for the enemy AI firing on the player.